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Sheeple – Those who voluntarily acquiesce to a suggestion without critical analysis or research.
- Introduction – Kids may rationalize, peer pressure, beg, bribe, bully, guilt, or resort to any number of other tactics.
- Conspiracy Theory – The members need not know each other or the part played by others.
- Dumbing Down – Dumbed-down texts too easy, too simple, too boring.
- Information Control – “The War of the Worlds” led thousands of listeners to believe that the planet earth had been invaded by Martians!
- Obedience to Authority – Ultimately 65% of all of the “teachers” punished the “learners” to the maximum 450 volts.
- Herd Mentality – Researchers discovered that it takes a minority of just five per cent to influence a crowd’s direction.
- Mimicry – They began to imitate the aggressive actions they had previously observed.
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Immersion – Concentrating on one course of instruction, subject, or project to the exclusion of all others for several days or weeks; intensive.
- Connectivity – It’s just expected that we all have a mobile phone on us at all times.
- Cloud – There is no form of digital communication that the government cannot and does not monitor – phone calls, emails, text messages, tweets, Facebook posts, Internet video chats, etc.
- Gameplay – Learning the basic procedure of the scientific method.
- Gaming Addiction – Players of violent video games have significantly higher feelings of aggression.
- Subliminal Affect – Aggression can be increased by the presence of weapons in the environment.
- Smell Effect – Gamers who received peppermint scent showed significant improvements in their video game play.
- Gorgeous Grub – Imagining sucking a lemon
Table of Contents
September 28, 2011 – 6:20 am